Black Ops III
LiveCrash-exploit protection, fps-safe movement, faster texture streaming and a built-in menu with every guard as a toggle. Out now and actively maintained.
Internal tools that shut down the exploits that crash and hijack online play, give back the performance the engine holds back, and file down the rough edges — engineered straight from the binary.
Same engine, same approach, one game at a time. Black Ops III is out now — the rest of the lineup is in progress.
Crash-exploit protection, fps-safe movement, faster texture streaming and a built-in menu with every guard as a toggle. Out now and actively maintained.
The next rework is being reversed right now. Same hook engine, same protection-first approach, a new game. It installs exactly the same way.
Playing something that deserves the treatment? Pitch it. Requests with a real player base move up the list.
Four things, on every title: keep you safe, give back the performance, smooth the experience, and do it with code you can read.
Shuts down the network exploits that crash, freeze or hijack players online. Malformed traffic is caught and dropped before the game ever acts on it.
Gives back the frames the engine leaves on the table — uncapped where it throttles, stable where it stutters, sharper where it cuts corners.
An in-game menu, skippable cutscenes, honest level-of-detail, quieter platform hitches. Every protection is a switch you control.
A from-scratch x64 inline-hook engine, compile-time string encryption, zero third-party libraries. Nothing you didn't ask for gets loaded.
No injector, no launcher, no account. One file goes in your game folder and it loads with the game every time you start it.
Grab the latest build from the game's card above. It's a single file, straight from the public release page.
Drop it in the folder the game's .exe lives in. Nothing to configure, nothing else to copy.
That's it. It loads with the game on its own — launch normally from Steam and the overlay is there.
Want it gone? Delete the file. Nothing else on your system is touched.
Every module lands as an inline hook on a live process — no fragile byte patches, no bloat. Same boot sequence on every title we rework.
Builds, updates and the next-game vote all run through Discord while the loader is being built. Free to grab, quick to set up — drop it next to the game and go.
Open Discord